Some GMs get the idea in their heads that they have this amazing story that they want to tell, and the main thing that PCs end up doing is messing it up. So they end up railroading, or not giving the players agency, or resorting to fiat declarations to push their preferred story ahead of whatever the players actually want to do.
Don't be tempted to do this. As a GM your role is not to write a story. It's to set the scene, and let the players decide what the story will be.
Sometimes they do need a little help to enable them to tell their stories without dying arbitrarily, though.
aurilee writes:
Commentary by memnarch (who has not seen the movie)
Uhhhhhh, okay then! I wonder how much of this was a surprise to movie watchers. I probably shouldn't complain about the sudden twist that saves the main characters but.... why does Hux do this? Was there a grudge of some kind against those three troopers? Something against Pryde running the ship and this is a way of acting out? Did he finally get tired of being thrown around or yelled at while others are thrown around by Kylo? I mean, I'd be tired of that personally, which is why it doesn't quite seem like it'd fit in the movie. On the other hand, it's definitely a twist that feels a little thrown in for it to happen now, so that would fit very well from that perspective.
And really, Wedge being just this good is a testament to how powerful shapeshifters are, especially when they can change into just about anything! And if they can gain the knowledge of their shift target, well..... that just makes them even more dangerous. Hm. I wonder if original Hux is dead now. No reason to keep him alive as long as we've got Wedge, right?
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