Episode 2768: Beard Flex, But Okay

Apr. 21st, 2026 09:11 am
[syndicated profile] darths_and_droids_feed

Episode 2768: Beard Flex, But Okay

There are lots of fun roleplaying opportunities in misconduct hearings. If your adventuring group has a boss or superiors, then it's natural for them to occasionally call the PCs in for a chewing out over whatever mischief or rule-breaking they've gotten into. And if they don't have official superiors, then government authorities can always call them in: for a criminal trial, to testify before an investigation committee, or to explain themselves directly to the king.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

Nice! Good to hear things worked out for Jim. And definitely understandable how bad out-of-context clips like that can sound. Just imagine how it would have sounded if this was an evil party instead of being mostly good! And Jim defending himself that badly? I'd thought it was just a fault of the game where he doesn't think things through while actually playing. I guess that extends to anything about the game in general. Or perhaps we've got an actual absent-minded professor now!

Anyway, Jim's last statement there helps explain Qui-Gon so much. Just look at the mess of this galaxy, all because of that fifth comic.

Transcript

Episode 2767: Backfire When Ready

Apr. 19th, 2026 09:14 am
[syndicated profile] darths_and_droids_feed

Episode 2767: Backfire When Ready

If players are debating what to do and someone suggests the worst possible thing that could happen...

Well, they've just written the next part of your adventure for you.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

Hm! I'm surprised by Annie's response. Perhaps it's a "something to think through later" or maybe just an "I want to look into this more later." Either way, that was much more subdued than I'd expected.

Which is almost the complete opposite of the spaceship fight. Only point-defences? Ok, there's thousands of them apparently, but where's all of the thousands of fighters? If we've got this silly large number of star destroyers, surely we can have thousands of little TIE fighters as well. I guess if we're only having the small Resistance fighters versus the star destroyers, the fluorocarbon atmosphere is a good enough reason for that to not happen. Not that the Resistance needs the deck stacked any more against them, but it feels weird without the TIE fighter swarm at the same time.

Transcript

Episode 2766: Smoke, on the Daughter

Apr. 16th, 2026 09:12 am
[syndicated profile] darths_and_droids_feed

Episode 2766: Smoke, on the Daughter

Times change. Things that we think are normal today weren't normal years, decades, centuries ago. Things that were normal back then aren't normal now.

Take a simple lifestyle change, or something that would be considered unusual today, and make it an everyday feature of your campaign world. It can add to the otherworldliness of the setting, serving as a constant reminder that isn't just the world your players are used to with monsters.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

Ooooh. Hm. Hmmmm. I'm not quite sure what to think of this, and I'm not even directly affected by the revelation.

I think that Finn/Annie might be taking a bit of a back seat or spending some time off screen now. Possibly Poe/Jim as well. Kind of like how Annie and Jim had that argument where they needed to step out in Episode III for a bit, or where Corey was distracted with online arguments and then ran out in Episode VII following the website hack. Having a possibly life-changing realization and working through that is definitely going to take priority over playing a role-playing game.

Transcript

Vegging (the garden kind)

Apr. 14th, 2026 01:06 pm
hrj: (Default)
[personal profile] hrj
I can't remember if I've posted any of this before and am too lazy to look back.

I experimented this year with putting in some "winter crops" with variable success. Cabbage probably needed to be planted earlier because one of the varieties is bolting and the other, though not bolting, looks unlikely to set heads. The edible pod peas are doing ok, in part I suspect because I planted them next to the fence, so they aren't getting excessive sun. I harvested a handful of pods today and suspect I can get a handful per week until they give up. The third experiment was some mixed greens (NOT KALE) recommended by the nursery salesperson. I pulled them out when they started to bolt and will do something with them this week.

Because I had to trim some overly enthusiastic grape tendrils, I picked off the leaves, parboiled them, and made dolmas. Very successful (except for not rinsing the rice sufficiently, so the filling is a bit too sticky). Since I had more filling than grape leaves, I pulled some of the bolting cabbage and did cabbage rolls. (The dolmas cooked in broth and lemon juice while the cabbage rolls cooked in broth and crushed tomatoes.)

Last spring, I spotted some asparagus starts at the nursery, having failed to find any sets, and put them in the circular bed around the persimmon tree. I'd more or less had that in mind and hadn't planted anything else in the circle except for some random gladioli. More than half the starts survived the year and then this year I did find asparagus sets so I added them into the mix. It looks like they get enough water from the lawn irrigation system, though I've been supplementing with an extra sprinkler last year, both for their benefit and to help the persimmon get a good start. It'll be a couple more years before they'll be established enough to harvest (and who knows how many years before I'll start getting persimmons).

When I watch various of my friends and acquaintances flit about from place to place, I think about how significantly my life plans are affected by my love of growing things. And how tragic it would be if this property eventually went to someone who didn't value the investment.

The tomatoes are in the ground now--the usual 18 varieties. (Well, except I doubled up on Sun Gold cherry tomatoes because they're my absolute favorite.) Some years I've carefully documented which varieties I plant and how they perform. This year I didn't even make a list. I made my usual sacrifice to hope over experience and planted summer squash and eggplant.

I still need to pick and process the second half of the Seville orange crop. (The first half went to Chaz and has been turned into marmelade.) The lemons that were sacrificed to a bout of pruning have been juiced and frozen as cubes (for summer refreshment), plus zested and packed in sugar (for baking use). There are still a few juice oranges on one of the trees. The strawberries are trickling in. And it's time to update the garden calendar with all of this for data tracking purposes.

Episode 2765: Never Free, Never Me

Apr. 14th, 2026 09:11 am
[syndicated profile] darths_and_droids_feed

Episode 2765: Never Free, Never Me

Parental trauma can be a powerful backstory for a roleplaying character. Everyone has some sort of family, whether it be blood relatives, adopted parents, or just comrades you grew up with. Tension with some of these can provide both motivations to go adventuring and hooks to hang plot elements on.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

No update on the misconduct panel yet; perhaps that'll be next comic. Hopefully that turned out well for Jim.

Forgiveness though. That's a very tough call for life changing events, no matter what. It's always a personal decision, and it always depends on what's been done. Is Ben's dad just saying sorry and acting remorseful? Is he doing anything to try and make up for it? Words are like rocks in a way. Easy to break things with rocks, much harder to rebuild things with rocks. It'd take a lot of action to remake a window out of a rock for example. So I get Annie's point of view here; there's pretty much nothing that her mother could do to make up for the loss of her father. For Ben? I think there's a decent chance of forgiveness if there's been actions taken to demonstrate remorse to Ben. Attending anger management therapy would certainly help, for example.

Transcript

Vegging (not the garden kind)

Apr. 12th, 2026 10:51 am
hrj: (Default)
[personal profile] hrj
Thursday evening I figured out I was coming down with a cold (after a day of thinking it was allergies). This conveniently coincided with a three-day rain front so it was a cue to hunker down in rest-and-relax mode without being tempted to attempt to use my body or brain much.

Since I recently swapped my Peacock subscription (since the Olympics are over) for Britbox, I decided to spend multiple days binging Sharpe's Rifles and knitting. (I know the title is actually "Sharpe" but I figured that might be insufficient data for identification.) I rather enjoyed the series except for two plot-requirement aspects.

Most importantly, so much of Sharpe's troubles could have been forestalled by being willing to just outright shoot a nemesis the first time. (I tried to word that sentence with the plural of nemesis, but none of my attempts looked right.) I mean, the whole point of his character is that he's a rough-and-ready, up-from-the-ranks scrapper, not a silly honor-above-all officer-class type. So the insistence on one-on-one sword duels and letting a nemesis escape isn't really in character. (Ok, he has his own brand of honor, but I still think there's a problem here.)

The second plot point is that Jane's betrayal feels utterly contrived. I don't believe a woman who has been through her experiences and had the fortitude to help with field surgery and nursing is going to be so easily led astray. It's like they tossed out her established character because they needed to introduce a new girlfriend. Her later behavior isn't the same person.

But I got a bunch of knitting done.

Episode 2764: Shifty Panel Trap

Apr. 12th, 2026 09:11 am
[syndicated profile] darths_and_droids_feed

Episode 2764: Shifty Panel Trap

Academia can be an interesting setting for a game. For full-on fantasy academia, look at Unseen University from Terry Pratchett's Discworld series, the Strixhaven setting from the card game Magic: the Gathering, or Morgrave University from the Eberron Dungeons & Dragons setting. For modern day fantasy, there's of course Harry Potter, or Brakebills University from Lev Grossman's The Magicians series, or Camp Half-Blood from Rick Riordan's Percy Jackson series, among others.

In science fiction we have Star Trek's Starfleet Academy, Star Wars's Jedi Academy, or the Bene Gesserit Schools of Dune.

Any of these or the many other examples in established fiction would make a great setting for roleplaying. In fact some of them have existing roleplaying games where you can do just that. You can also invent your own academic institution and have students or teachers engage in investigation, conflict, discovery, and other shenanigans. It's very fertile ground for interesting adventures, as you can see by the number of examples that already exist.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

And here's another life event come to interrupt the game. Unfortunately, it's another bad event. I guess once you've found a job you like, there's not a lot of surprise messages from the job that'd be good news. Hopefully nothing comes from the misconduct panel that'd cause more trouble for Jim.

Anyway, looks like the red stuff in the transit isn't causing trouble for the Resistance fleet. I wonder if we'll see the craziness of that comet escape near the start of the movie again at this point. There's not going to be much in the way of opportunity for ships to hyper-jump once the fight starts. This'll end up being the last major space battle, whatever happens, I think. We're in Episode IX at this point, this feels like set-up for the final fight, and yet another an escape would hardly lead to a good outcome. Even if it feels rather impossible at the moment.

Transcript

Episode 2763: A Walk in the Park

Apr. 9th, 2026 09:12 am
[syndicated profile] darths_and_droids_feed

Episode 2763: A Walk in the Park

One of the important GM maxims is to never take away a player's achievement. If they accomplished something extraordinary, don't turn around and say, "Oh, it was an illusion, the vampire's still alive." Or "The treasure you worked so hard to get turns out to be fake!" Or "You succeeded in dismantling the crime gangs and cleaning up the city. But the mayor says thanks, but now we're not going to pay you the reward."

This really applies to hard-win victories where they feel like they've truly earned something. If it's a relatively minor achievement, maybe you can go head and twist the dagger.

Or point out how trivial it actually was all along.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

Ayyyyyyyyy! A 20! It's been a while since we've seen a roll like that! Landing next to a perfectly flat empty space takes a bit out of the challenge though, or at least the perception of a challenge. Something like referencing previously hidden passages, or landing on a secret switch to open the pyramid would have been appropriate I think. Even landing in a position that obviously points out the entrance would be good. Of course, automatically succeeding at something that should have been an automatic without the guaranteed success does happen on occasion in games, so it's not like a somewhat disappointing outcome never happens. But that'd hardly be dramatic for a comic, you know?

Transcript

Profile

madbaker: (Default)
madbaker

April 2026

S M T W T F S
   12 34
5 67891011
121314 15161718
19202122232425
2627282930  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 23rd, 2026 08:21 am
Powered by Dreamwidth Studios