Episode 2713: Forced Perspective
Dec. 14th, 2025 09:26 am
X marks the spot.
You need to give the PCs a clue to a very specific location, where they will find the Important Thing they need to find. Here are some possibilities:
- A musical instrument (or a sword) that hums when near the Thing and gets louder when pointed the right direction or when closer.
- A direction finder that uses quantum entanglement to track the location of a paired device which is always an equal distance from the Thing and on the other side of it.
- A tattoo that shifts and slithers on the skin, pointing in the correct direction.
- Directions are revealed in dreams, in a landscape that partially matches reality, but leaves some spatial relationships ambiguous.
- Enchanted boots that walk towards the Thing. Better not lose sight of them!
- An augmented reality phone app that overlays location clues onto the streetscape.
- A magical guide animal (like a stag, or an owl) that leads the way. But only if treated with respect.
- A crystal that refracts starlight into an illuminated map. It rotates with the stars, so you need to read it at the right time.
- Giant statues point the way. Except some of them are crumbled and the arms have fallen off, so they need to be reconstructed somehow.
aurilee writes:
Commentary by memnarch (who has not seen the movie)
Vast and decaying industrial landscape? I can't quite tell if that's accurate yet, but I think I can call that a half win. An ecumenopolis ruin should still be a lot taller and obviously building like in places I think. And less wet.
Matching the MacGuffin to a silhouette? That sounds like a neat, or at least common, video game action. As a movie action, somewhat less so for some reason? Maybe because while they're both rely on coincidental layouts and points of view, there's nothing to really do or see until the person doing the looking figures something out. Plus, it can't take too long, otherwise it's just pointless screen time. I think perhaps if I was going to set something like this up, I'd have it be a Force-related thing where there's like a magnetic pull towards that location on the surface. And I'd make it obvious that it's not a one-off event by having lots of other crashed and wrecked ships around where the Falcon crashes down. That'd also neatly explain why the ship crashed to begin with!
Anyway, lava-sharks are so not realistic. How can they see through the lava to hunt?




